I'd remove three of the four Large Repair Modules, (-63 tons). In-combat, that can approximately repair half the damage per second of one Heliarch Attractor, while not even making the Skylance blink. You're capable of repairing 144 hull per second you can repair 10% of the Punisher's hull in 59 seconds, 8 minutes to repair to full from disabled (20%). Your hull repair is irrelevant, except in the most unusual circumstances. Specifically, a pair of Double Sunbeam turrets would do it, even with your shields up. Considering I was overheating stock Punishers using only Plasma cannons and a couple Flamethrowers, you're going to be shut down within seconds of a heat-based attack. You're very vulnerable to heat-imparting weaponry. You're generating up to 5,572 heat, and the ship's max is only 6,300. It does have 20,400 battery, so it's not going to run out any time soon. Its power systems are strained - at max consumption, its running at -6 power, making it a bit open to ion disruption. Only going to analyze this one, I have a finite amount of time in my life. You named one of your ships after me? ( ͜。 ͡ʖ ͜͡° ) :PĪlso, did I mention I like to use skylances? Of course, we also have to acknowledge the existence of radiant engines.
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